Ray tracing is a relatively nascent technology, so it’s perhaps not surprising that developers are taking their time to get to grips with it. We reported last week that Gran Turismo 7 will restrict the nifty reflection technology to replays, and now Far Cry 6 is shunning the feature entirely – on next-gen consoles like the PlayStation 5 anyway.
According to Ubisoft 3D Team Lead Programmer Stephanie Brenham, ray tracing is a “PC only feature” in the Caribbean escapade: “On console, our objective has been to take advantage of new hardware capabilities, optimising performance targeting 4K and achieving 60 frames-per-second for instance, all while ensuring that the experience on the previous generation of console would remain consistent.”
Developers will eventually get to grips with ray tracing, of that we have no doubt: Ratchet & Clank: Rift Apart, for example, already offers an outstanding 60 frames-per-second performance option with the reflective technology enabled, and it looks sublime. We suspect it’s just going to take a little more time for teams to integrate this computationally expensive innovation into their projects.
[source wccftech.com, via ign.com]
Comments 51
Ray Tracing is good and it does improve some scenes in some games, but I prefer stable 60 FPS.
Removed - unconstructive
Don't expect anything better with cross-gen games unfortunately.
Same here with frame rate vs. Ray Tracing, although it might not even matter as much with a game like this that will likely be outside most of the time in the Caribbean anyways. Still looking forward to this regardless.
I think at this stage 60fps and 4K are a must and ray tracing is a bonus if it’s there. So I ain’t mad at all cos the two essentials of graphics are there
It’s should not just be about 4K
Which will probably be upscaled 4K not native true 4K to start with.
All high textures and level of detail and draw distance can make a big and better difference than native 4K.
Look at HZD on the PS4 Pro not native 4K but a beautiful game due to good scaling and textures and level of detail and draw distance etc.
probably better than any native 4K game on any console at the moment.
It feels like lower detail games benefit much more from ray tracing anyway, so I'm not at all concerned by its absence here.
@Dezzy70 this! I'm really looking forward to seeing how HFW looks on the PS5, not because of arbitrary specs but because after what they managed with HZD I trust the studio to make as beautiful a game as they can with the engine they're working with and the hardware they're making it for. Given how much better HZD looked in action than recorded footage, it's going to be sweet.
Thank god - developers please put 60fps above all else. My worry is that they stop giving the 60Hz option for future games
Mentioned this in another site but by now game devs likely have enough data to know players opt mostly to use 4k/60 modes over 4k/30+RT ones.
This game is already late and they likely had to pick a primary mode to support on consoles and went for this one.
Would not be surprised to see an RT mode limited at 30fps down the line, and maybe also a 1080p/60+RT mode, just not at launch.
Sounds like we got ourselves a ray-ban here
60fps the priority - except for cutscenes, should be 24fps just like the movies. Haven't played any soap operas of late
Ray Tracing is here to stay or developers will continue to ignore it like the 3d effect on 3ds?
@dimi It's all about market adoption of capable hardware, and how it affects game design
Shame on them!
It should be requirement for all current gen games.
No big deal, most people didn't even know what Ray-Tracing was until a few years ago, I've no doubt Far Cry 6 is going to be a great game, my biggest concern lies beyond Far Cry 6, regarding the future of the series, based on what I've heard about it going the route of Assassins Creed Infinity, well then Far Cry 6 might very well be the last Far Cry game I play.
I’m nit worried about that. I’m more interested in how long the game is
@lolwhatno choice is always better than no choice. The problem is that at this moment Ray tracing always comes with sacrifices - FPS/resolution/draw distance/quality of some textures and so on. As for me it is not a fair trade. But tastes differ.
AMD Ray Tracing tech is just not very good and unfortunately the new consoles are stuck with their first gen Ray Tracing hardware. Even their high end GPU's get obliterated by Nvidia's similar models when it comes to Ray Tracing. You can't expect 4k 60fps with Ray Tracing for $500 when a $800 Nvidia GPU with a $400+ CPU can't even produce that performance for most games.
It's just a matter of how much work they want to put in. Insomniac delivers on both performance and visual fidelity and prove that it's possible. I just wouldn't dismiss a game if it doesn't check all three box 60fps, 4K and RT.
Not too worried about it since 4K 60fps is pretty much all I need.
Gotta be honest: I don't even notice ray tracing most of the time. I've played through a bunch of games using it & didn't even know until I checked the graphics settings. (The only game I've ever noticed it on is Miles Morales)
RT is just a gimmick, 60fps all the way.
Ray tracing does look great. But frame rate is far more important. Really looking towards far cry 6-not long left till release.
What I really want in nextgen games is 4K/60fps, if it also has RT then that’s added bonus.
@theheadofabroom
I think HFW will set the bench mark for all of next year 2022 graphics wise.
I'm not buying this game at launch anyway so it doesn't matter one way or the other. Consoles don't have true Ray Tracing now. Compared to what a high end PC can do with it PS5 and Xbox Series X are still limited in that regard.
I was always going to rent it on Ubisoft Plus for $15 on PC anyway.
This is how PC was 3 years ago. It was a patchwork on what games had it or not.
Give it time.
Xbox Series X/S aren't getting it either iirc so there shouldn't be too much complaining about this
@zebric21
All PC games are cross gen.
@Agramonte I'm talking about console games and specific PlayStation as the title of this site suggests.
@mucc
Exactly. And if you look at the Steam survey you will see only 2 cards in the top 10 can do RT in hardware.
https://store.steampowered.com/hwsurvey/videocard/
Not everyone is spending the money to get RT on PC. It is just grayed out in settings.
You shouldn't expect too much Ray-tracing with this batch of consoles unfortunately, 4K 60fps is the best we can hope for although were not even getting native 4K games so let's get there first 🤷
@zebric21
If publishers can make a game that scales across 3 gen of cards... DX10, DX11 and DX12... and from 2 different manufactures architectures and drivers...
There is no reason to think they can't make one that scales between PS4 and PS5
Just like XSX games will not be "held back" for the entire generation because they need to work on a $299 XSS that is less powerful.
i feel like a decent amount of games might hold back RT and add it in later with a patch so they don't have to keep delaying the game even more then they already have.
@Agramonte In theory yes! But in the real world I just don't see that happening.
More games should have 60fps/1080p/RT modes.
As is, I'll be passing on the PS5 version of this game.
They will eventually update the console versions with Ray tracing later, not too bothered about it.
@Texan_Survivor "Let's just focus on having consoles capable of delivering native 4K with high settings and 60fps"
Yeah technically we've barely seen it, all we have gotten is the checkerboard 4K that the PS4 pro already could do. We get native 4K with 60fps and that would make this gen successful in my eyes, ray-tracing probably won't be fully realized till PS6 or minimum PS5 Pro.
I would have preferred a 60/1080/RT/High option. For me to much is sacrificed in the name of 4K, Consoles are still getting low/med settings across the board because players are just looking for that 4K sticker instead of image quality. It's the same reason we ended up with so many 30fps/low games last gen. A 1080 picture with everything cranked up to max at 60 FPS out does a poor 4K image every time.
@Ralizah Totally agree with you on that.
@kingbreww you do realize that the "4k" ps5 and xbox series x are marketing is not real 4k, right?
it usually barely reaches 1700k...........just an FYI (and i have no dig here, since I own both consoles, but im mad at their marketing scams). Thankfully i do have a PC with RTX 3080, where i get true and full 4k on all games.
THe difference is OUTSTANDING!!! i even asked my wife and others, and they agree is not even close
@herbert7890 mate my tv has a diagnosis mode which gives live technical info on screen on various visual aspects and I can confirm it is 4K. Maybe your tv isn’t up to scratch or maybe it’s not set up right
@herbert7890 if you plug your Ps5 into a soundbar and not the tv for example it can lead to a graphical downgrade as it loses something in the “handshake” between the two. Plus there’s many other settings on both the Ps5 and the tv (mostly the tv) that can lead to a downgrade in performance. My tv cost over 2 grand USD for a 55 inch and let me tell you it’s all it’s cracked up to be
I would take Ray tracing over 4k.
@kingbreww
Your TV receives a 4K image from the console but that image is upscaled from a lower resolution. Doesn't matter what TV you have, it's not a native 4k image.
I actually want to see more games like Demons Soul's to produce 4K performance mode and 4K 30+ fps cinematic mode with better rendering quality. Smooth fps is ok, but it should not be the only option. In the end, many of us bought PS5 to have superior graphics quality, not strictly more fps. There is a reason why cinema movies show limited fps. If they started to record 60 fps, it would look like a cheap Spanish telenovela (check Cyberpunk PS5, poor graphics with 60 fps, looks cheap). Besides RT issues, it would be best if Sony added options in settings to limit the experience to 30+ frames. In that way, every game can be designed exclusively for 60 fps, and people who want a "cinematic" experience can switch it (there is some option now, but it does not work in any game). Just to add, I like 60+ for racing games and some shooters, but If I want to play some adventure like RE7 or RE8, I would prefer to play it in "cinematic" mode, like Demons Souls with max rendering quality!
Just to note why I am saying 30+ instead of 30. Limiting the game to 35-40 fps will be more cinematic but still smooth without visible "chopping" when turning the camera fast. On the other hand, when it is limited max with 30, it is noticeable to the eye. I don't understand why they cut it exclusively to 30 fps as a playable minimum when it is obvious it still "chops."
@LPB If you can get your display refresh rate to be an exact multiple of your framerate, or exactly divisible by your framerate, you don't need Vsync as every frame is displayed whole an integer number of times. This makes 15, 30, 60, 120 ideal targets for a 60hz or 120hz display, and 25, 50, 100 ideal for a 50hz display (but most displays that work at 50hz also work at 60hz)
Not needing Vsync means there's even more graphical resources available, which means that if you can get a 30fps or 60fps framerate consistently, locking to this allows you to render better graphics on the same hardware. Missing your render budget becomes rather painful though, as you either end up with a skipped frame, or screen tearing. Unlocked framerates generally either use Vsync, at a cost to either framerate or graphics, or have screen tearing which looks and feels awful when playing fast-paced games.
@theheadofabroom Thanks for the detailed explanation. Since I am also a PC player, I tested dozens of games during the previous 15 years and saw what turning on and off Vsync does. Besides fixing the tearing, it is not taking 30% of the resources, it is more like a few percent, and I am willing to sacrifice it to get a smooth cinematic render. Anyway, even if Vsync is a more significant issue than I think, I believe that Sony should add an option in the video settings for 30 fps lock (assuming that trend will continue and most games will be designed to default 60 fps). That way, we could select how we want to experience specific games, and both 30 and 60 fps players will be happy .
@LPB Yeah, I was PC only for many years. Vsync isn't a huge overhead, it's just that there are many things in the render pipeline which are only a couple of percent and it all adds up (edit: I also worked in games for a while before going into web services). When you have controlled hardware and you can guarantee everyone will get the same experience, it's a tempting optimisation.
If absolutely welcome more options, especially on crossplatform games where there are already many permutations of options to test across. I can forgive more limited options on PlayStation exclusives where it means a much simpler testing setup as you only have a handful of ways to render something and that makes it realistic to test exhaustively, hopefully bringing a more polished experience that you'd get otherwise.
@Agramonte I think you mean xbox one/one x, The xbox series s is there cheaper next gen model it wont be going anywhere any time soon.
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